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Available Courses

  • SMiE

    This course focuses on the application of social media technologies in education.

    The three form-factors covered are micro, such as Twitter and Diigo for social tagging, midi, exemplified by wikis--including the popular WikiMedia used by WikiPedia, and maxi, exemplified by blogging services such as Blogger or WordPress and social networking sites such as FaceBook.

    There is a close interplay between social media and so-called “cloud computing” wherein documents and applications are accessed via the Internet. A model of the writing process using cloud frameworks will be utilized throughout the course.

    Participants will explore related issues such as privacy, fair use, and how both one-to-one computing and “Bring Your Own Device” (BYOD) initiatives in schools can benefit.

  • T/A

    Tests and assessments are an essential part of the instructional process. When properly done, they can not only effectively evaluate but also enhance students' learning and teachers' instruction. When poorly done, they can confuse and alienate students, distort the curriculum, and hinder good instruction.

    Educational testing has become a national issue, and tests at the district, state, or national level are now often used as a tool to improve instruction and hold schools accountable for the quality of their instruction. These test-based reform efforts have stirred much controversy. New trends in educational measurement are also causing educators to rethink assessment. This course is designed to help you meet standards for teacher competence in educational assessment. It is also designed to help you understand the public pressures as well as instructional need for good assessment.

  • CMHD

    Covers technology support and remedies for the most common PC malfunctions. Students will disassemble and reconstruct virtual computer systems to gain familiarity with system components. Also covers technical support and basic Help Desk functions, including end­user support, strategies for local and remote diagnosis of hardware and software problems, and policies fair use and maintenance.

    New Technologies for Learning (“NTFL”), is an introductory instructional technology course covering social constructionist pedagogy using the learning objects model. There is a balance of conceptual and skills components to the course.

    Objects include texts, graphics, animations, slideshows, conferencing components, and videos for instructional Webs. Students will use digital image capture equipment, including digital cameras, camcorders, and scanners. Also covers basic HTML, use of applets, image/movie formats, high-level Web authoring tools, PDF and OCR. NTFL models the use of open source, cross-platform software and wireless mobile computing in instruction.

    The final project will be integration of project and reflective elements into an ePortfolio Web site.

    Click on GoToMeeting link at right to join your session.

  • NTFL-2NTFL 2

    A continuation of New Technologies for Learning 1, completing coverage of learning objects and introducing their utilization in the implementation of instructional systems.

  • Elise's BrainCF

    This course explores cognitive models of understanding, learning and memory, with applications to instruction. Students will use cognitive and neural net models to design learning environments, and examine the effects of using various technologies on cognition and performance improvement.

    Examines strategies, trends, issues and research findings related to the design and development of standards-based instructional systems and programs. Focuses on both behavioral and cognitive strategies for instructional design including the theory and research background related to each approach. Students will apply these strategies in assessment of needs, analysis, design, development, management and evaluation of an instructional system or program. Requires development of an instructional program or unit for a teaching or training application.
  • AC

    Covers applications of computers in public school central and district office operations, and independent schools. Topics include budget and equipment management, payroll, grades, scheduling, billing, school store, admissions, networks, development, integrated and distance learning systems, project management, distributed file management, and data warehousing. Use of decision support systems and what-if analysis for strategic planning is also addressed.

    An introduction to distributed learning systems and network support technologies.

    Covers social constructionist pedagogy using the learning objects model and open source solutions.

  • ASSISTmentsITS

    This course covers the utilization of intelligent tutoring systems (ITS) in instruction. Topics include procedural and declarative knowledge representations, learner domains, teacher strategies, and implementations using a high-level, easy-to-use popular ITS authoring tool.
  • Multimedia!MMCD

    An introduction to multimedia authoring for classroom and/or training applications using Flash. Students will collaborate on the development of a graded sequence of laboratory projects, and then produce a unique presentation suitable for use in their instructional setting.


    Click on a link below to join the GoToMeeting session for your assigned section of Multimedia. If you are making-up a missed section, announce this to the instructor at the start of the meeting.

    EDIT 620 (1450) DL1 Saturday 10:30-12:30 AM Brown
  • GUI

    A survey of proven strategies for improving the human computer interface and usability in instructional systems. Topics include usability testing, interface building tools, direct manipulation and virtual environments, menu selection and form fill-in, command and natural languages, interaction devices, response time and delay, presentation style, window management strategies, help and tutorial systems, and visualization.
  • A practical introduction to digital video and its applications in instruction. Topics include capture technologies, camera techniques, non-linear editing, effects, sound engineering, lighting, pre/post- production, and distribution.
  • CE

    Examines the rights and responsibilities of teachers and students as they interact in the world of technology.

    Covers privacy on the Internet, spamming, protecting children, copyright law, cryptography issues, causing personal harm through the Internet, and harassment in cyberspace.

  • eLG&S

    It might surprise you that the US government and industry spend billions on "serious games" to engage workers and military personnel in training via gaming. Games and simulations provided learners with engaging ways to embrace educational content. You probably know a teenager or adult who spends hours a day immersed in multiuser dungeons, social FRP networks, or massively parallel gaming environments. Now if only we could transfer that level of enthusiasm and engagement to the classroom! In this course we will explore ways to do just that.
  • ResearchRM&T

    This course presents a systematic survey of research principles, methods and practices in educational and learning technologies. Content will focus on the role of research in acquiring and disseminating information, methods of constructing hypotheses, developing research designs and selecting procedures for observation and measurement.Topics include reviewing evaluation studies, understanding different approaches to educational research, analyzing data, and writing a research proposal, and thesis.

  • Orientation

    This area provides new UB education students with an introduction to the School of Education's technology requirements AND several exercises that allow you to build and demonstrate your proficiencies.

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